Year two saw the continuation of the Curiosity Programme. The Curiosity model uses youth sector organisations to deliver projects with informal science learning (ISL) as the core component of their delivery. The organisations funded vary in terms of their core youth offer (sport, mentoring, arts etc) and the types of young people they target (age, demographic and presenting needs). The unifying characteristic of all Curiosity projects is that the young people face a defined disadvantage.
File Type:
pdf
Categories:
Commissioned Report, Evaluation Report